AI Insights · Timothy · April 2023
Top 5 io Games Performance on Unified Platform in Denmark - Q1 2023
In Q1 2023, the top 5 io games in Denmark showed varied performance in terms of weekly downloads, revenue, and active users. Hole.io and Snake.io - Fun Online Snake led the segment with notable trends.
In the first quarter of 2023, the top 5 io games in Denmark displayed diverse trends in downloads, revenue, and active users. Here's a closer look at how each game performed, based on data from Sensor Tower.
Hole.io from Voodoo experienced fluctuating weekly downloads, peaking at approximately 4.1K in the week of January 30. Weekly revenue saw a modest peak of $158 in early February, but declined to $51 by the end of March. The game's weekly active users showed a similar trend, starting at 10.8K and dropping to 7.1K over the quarter.
Snake.io - Fun Online Snake by Kooapps maintained relatively steady weekly downloads, with a high of 4.1K at the end of December, tapering off to around 1.7K by the end of March. Weekly revenue peaked at $107 in late December and gradually decreased to $45 by the end of the quarter. The game had a consistent user base, with weekly active users ranging from 19.8K at the start of the quarter to 13.8K by the end of March.
Paper.io 2, also from Voodoo, saw a significant spike in weekly downloads, reaching 3.2K in late January, before stabilizing around 1.9K by the end of March. Weekly revenue fluctuated, peaking at $79 at the end of December and dropping to $16 by the end of the quarter. The game’s weekly active users grew from 8.5K to 7.6K over the same period.
State.io - Conquer the World by AI Games FZ had relatively stable weekly downloads, peaking at 743 in mid-March. Weekly revenue showed some growth, reaching $47 in mid-March. The game maintained a consistent number of weekly active users, around 3.5K throughout the quarter.
slither.io from Lowtech Studios LLC experienced modest weekly downloads, peaking at 834 in mid-February. Weekly revenue remained low, with occasional peaks reaching $9. The game's weekly active users started at 5.7K and saw a slight decline to 4.1K by the end of March.
For more detailed insights and data, visit Sensor Tower.